Test/node_modules/delaunator/index.d.ts
2026-04-09 22:54:00 +07:00

83 lines
3.1 KiB
TypeScript

/** @template {ArrayLike<number>} T */
export default class Delaunator<T extends ArrayLike<number>> {
/**
* Constructs a delaunay triangulation object given an array of points (`[x, y]` by default).
* `getX` and `getY` are optional functions of the form `(point) => value` for custom point formats.
*
* @template P
* @param {P[]} points
* @param {(p: P) => number} [getX]
* @param {(p: P) => number} [getY]
*/
static from<P>(points: P[], getX?: (p: P) => number, getY?: (p: P) => number): Delaunator<Float64Array<ArrayBuffer>>;
/**
* Constructs a delaunay triangulation object given an array of point coordinates of the form:
* `[x0, y0, x1, y1, ...]` (use a typed array for best performance). Duplicate points are skipped.
*
* @param {T} coords
*/
constructor(coords: T);
coords: T;
/** @private */ private _triangles;
/** @private */ private _halfedges;
/** @private */ private _hashSize;
/** @private */ private _hullPrev;
/** @private */ private _hullNext;
/** @private */ private _hullTri;
/** @private */ private _hullHash;
/** @private */ private _ids;
/** @private */ private _dists;
/** @private */ private trianglesLen;
/** @private */ private _cx;
/** @private */ private _cy;
/** @private */ private _hullStart;
/** A `Uint32Array` array of indices that reference points on the convex hull of the input data, counter-clockwise. */
hull: Uint32Array<ArrayBuffer>;
/** A `Uint32Array` array of triangle vertex indices (each group of three numbers forms a triangle). All triangles are directed counterclockwise. */
triangles: Uint32Array<ArrayBuffer>;
/**
* A `Int32Array` array of triangle half-edge indices that allows you to traverse the triangulation.
* `i`-th half-edge in the array corresponds to vertex `triangles[i]` the half-edge is coming from.
* `halfedges[i]` is the index of a twin half-edge in an adjacent triangle (or `-1` for outer half-edges on the convex hull).
*/
halfedges: Int32Array<ArrayBuffer>;
/**
* Updates the triangulation if you modified `delaunay.coords` values in place, avoiding expensive memory allocations.
* Useful for iterative relaxation algorithms such as Lloyd's.
*/
update(): void;
/**
* Calculate an angle-based key for the edge hash used for advancing convex hull.
*
* @param {number} x
* @param {number} y
* @private
*/
private _hashKey;
/**
* Flip an edge in a pair of triangles if it doesn't satisfy the Delaunay condition.
*
* @param {number} a
* @private
*/
private _legalize;
/**
* Link two half-edges to each other.
* @param {number} a
* @param {number} b
* @private
*/
private _link;
/**
* Add a new triangle given vertex indices and adjacent half-edge ids.
*
* @param {number} i0
* @param {number} i1
* @param {number} i2
* @param {number} a
* @param {number} b
* @param {number} c
* @private
*/
private _addTriangle;
}